betrayal at krondor walkthrough maps

In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Your way will be blocked by one of Steelsoul's men, however. Return to the upper level. When you leave the mine you will be in the dwarf town of Caldara. You will find the moredhel near a house south of Decamp on the Teeth. Just behind the hill to the northwest you will find the moredhel boxes. He will release the barrier surrounding Pug. She will give you a Tuning Fork among other things. The Naphtha Mines (Chapter 4) In the southeast corner of the area you will find two IronJaw traps in a chest. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will reward you with a Ring of the Golden Way. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Continue through the pass into the northlands. You can buy and/or sell some equipment in the shop and sleep at the inn. Go east to a farmstead and look in the house. Arlie Steelsoul (Chapter 3) He will tell you what he knows about the rift machine. Continue north and cross the next bridge to the west. Their defense will go up by 25. You can fight them or you can find out the password. You will be allowed to pass but will have to fight enemies on the other side of the pass. Return to Craig and give him the trap. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Open the door of the stable just to the north and return to her. Search the lower level thoroughly to find and kill all six spellweavers. To the south is the Temple of Sung. Continue south and Squire Philip will approach. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Continue east to the town of Lyton. Travel north toward Sarth and speak to Brother Marc just outside. Enter Silden and speak to the innkeeper. Open the door of the stable just to the north and return to her. This guide deals with the aspect of spells. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Click on the assassin's body and take his rations and picklocks. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Take one of them with you. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Continue all the way down the passage until you come to a large room. Go west into the town and speak to Count Corvalis in his townhouse. Restock your provisions from the items inside the house. Poison the rations inside with some Coltari poison. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Speak to Moraeulf and he will give you the password. He will give you the ruby and in return you will sharpen his sword for him. He will tell you what he knows about the rift machine. You will see a burial cloth and a shovel. Use the submission form, or email them as attachments to faqs@neoseeker.com. Return to the town and speak to Peter the Grey in the Inn. Travel north past Romney and through Prank's Stone. All the king's men will be dead. Go south to Silden and speak to Joftaz in the Inn. RAIN You see it about in field and town, It cannot get up, But will oft fall down. Continue through Lyton to Silden. Go north and inside the house you will find a Crystal Staff. Enter it from the south by the mountains to avoid the pirates. Just behind the hill to the northwest you will find the moredhel boxes. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. You can find Isaac behind a big hill north of Hawk's Hollow. Take Nivek's Key off the body just outside town. You will see a burial cloth and a shovel. Hole; 2 Rations (poisoned) Light Bowstring 4. He will ask you to retrieve one of his IronJaw traps from the area. (Your defense will go up by more if you emphasize it.) Continue northeast toward Lyton, but go west before you reach it. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Inside you will see a note from Squire Phillip who has taken the device. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Continue along the road to the east and you will come across a house. Open the door of the stable just to the north and return to her. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. It is worth doing because she will reward you with a Galon 'Griefmaker'. Return to Sarth and enter the cave below it. Since Betrayal at Krondor is a canon installment set after four major novels in the setting, obviously some things will need explaining(but the game is actually quite good at explaining what needs to be explained without the player having read the books, I will, of course, provide huge, poorly-remembered lore dumps anyway. Return southeast and cross the bridge guarded by goblins. The Ghost of Jarel Lycrow (Chapter 2) Chapter 9 - Mad Gods Rage Defeat the enemies and take the Idol of Lassur from the trapped chest. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Go east to a farmstead and look in the house. Follow the east side of the river north. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Go due north and attack the goblins surrounding the house. Eventually you will see a pass to the east. You will be confronted by a thief named Limm but will be allowed to pass. Just behind the hill to the northwest you will find the moredhel boxes. Return to the Temple of Dala to the west and give them the Sack of Grain. She will talk to you about her two suitors; Navon in particular. You can find spoiled rations in the inn in Silden. Chapter 6 - Betrayal Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. You will begin the final chapter in the caverns below Sethanon. Eventually you will come across the stairway to the upper level. Eventually you will see a pass to the east. You will find Pug in a house southeast of the ruins by the coast. Go through the door in the north wall and keep following the passage. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. The exit to the mines is in the northwest corner of the mines. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Take one of them with you. Return to the bridge and give the soldiers the password. Go to Loriel to the west and speak with Keifen Alescook. Chapter 3 - The Spyglass and the Spider Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Inside you will see a note from Squire Phillip who has taken the device. Head back to Lamut, and return the Ruby. The Ghost of Jarel Lycrow (Chapter 2) In the southeast corner of the area you will find two IronJaw traps in a chest. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Craig the Logger (Chapter 7) It will be a difficult battle. Inside a woman will ask you to help her with her stable door. Go south at the first two forks and keep going down the passage. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Find many great new & used options and get the best deals for Krondor: The Betrayal (The Riftwar Legacy #1) Raymond E. Feist HC w/CD at the best online prices at eBay! Go west from there and speak to the farmer in his house. He will also give you three diamonds he had stolen from the Baron's Treasury. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. The Ghost of Jarel Lycrow (Chapter 2) The priestess will ask you to find some grain for them. Betrayal at Krondor. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. She will give you a Tuning Fork among other things. One of the houses has a map of the area. Return to Irmelyn in Armengar to claim a 200 gold reward. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. In a barn you will be attacked by a group of moredhel warriors. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Take one of them with you. Venutrier of Lan will capture you and throw you into the mines. In Maloc's Cross you can learn about Lysle Rigger who is hiding in the barn in Darkmoor. In a large room to the northwest you find Gamina guarded by some enemies. Based on Raymond E. Feist 's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. In the southeast corner of the area you will find two IronJaw traps in a chest. Eventually you will come across the stairway to the upper level. [LETTERS] An old selection THE HELP WEB VISITS: since November 17, 1998 [UPDATES] Latest: August 3, 1999 [CREDITS/HISTORY] Follow the river north through Sloop to Romney. Gorath suddenly shouts as a assassin jumps into the camp. Go south and then cross the bridge. Venutrier of Lan will capture you and throw you into the mines. In a barn you will be attacked by a group of moredhel warriors. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. Take one because you will need it later. 1.00. He will reward you with 300 gold and a virtue key. You will find a password in a chest at the end. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. Continue north and cross the next bridge to the west. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Travel north toward Sarth and speak to Brother Marc just outside. This will take you into the city of Sar-Sargoth. The magical barrier will be gone now that the six are dead. Free shipping for many products! When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. Continue all the way to the west to find the chest Moraeulf was talking about. Soon your party members will become sick. You will find stairs leading down to the lower level in a room on the west side of the level. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. Finn will appear and will escort you to Prince Arutha. Past the temple you will see a path to the west that leads to a Waterfall. Visit Craig the logger in the south end of Dimwood. Look in the well near the south side of the town to find the Knight's Piece. Your way will be blocked by one of Steelsoul's men, however. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. James will have to take command of the battle. Return in a day and Steelsoul's man will allow to pass. Northeast you will find another trio of houses. Return to Tamney with the stones and he will agree to return to Northwarden. He will tell you that he used to be young but something sapped his energy in the woods to the east. (Your defense will go up by more if you emphasize it.) Enter the passage north of the Nighthawks to meet Seigneur James. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. He will give you the ruby and in return you will sharpen his sword for him. The magical barrier will be gone now that the six are dead. Arlie Steelsoul (Chapter 3) Take the maps from inside. Leave the sewers and Krondor. Put some spoiled rations in the chest by the field. He will tell you to ask someone named Isaac about the ruby. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Get your equipment from the chests in the room. There are many ways that you can take to get to Krondor. Craig the Logger (Chapter 7) Their defense will go up by 25. Go through the door in the north wall and keep following the passage. He will tell you where the Waani device is located. Pug has left a another message in one of these. Inside you will see a note from Squire Phillip who has taken the device. Just west of Romney you will find a strange house behind a hill. Just past the fork you will run into a trap. In the southeast corner of the area you will find two IronJaw traps in a chest. Chapter 3 - The Spyglass and the Spider In a corridor to the northwest you will find Obkhar. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Go west from there and speak to the farmer in his house. He will tell you what he knows about the rift machine. Use the password 'VICTORY' to open it. He will not tell you anything until you become protectors of the faith. Return to Sarth and enter the cave below it. He will reward you with a Ring of the Golden Way. The Stolen Ruby (Chapter 1) Go east to a farmstead and look in the house. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. The Temple of Dala (Chapter 3) The priestess will ask you to find some grain for them. The priestess will ask you to find some grain for them. Defeat the enemies and take the Idol of Lassur from the trapped chest. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Pug has left a another message in one of these. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. In a corridor to the northwest you will find Obkhar. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will release the barrier surrounding Pug. Chapter 9 - Mad Gods Rage Continue west and see the ruins of Cavall Keep. Open the door of the stable just to the north and return to her. Poison the rations inside with some Coltari poison. Go to the house at the west end of town where you will be attacked by five Nighthawks. Open the door of the stable just to the north and return to her. Go east from his house and cross the bridge. On the far west side of the mine you will find the Brak Nurr. Return to Dhatsavan's column in the ruins with the Cup. Go to the house at the west end of town where you will be attacked by five Nighthawks. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. (Your defense will go up by more if you emphasize it.). Defeat them and take the Eliaem's Heart from the body of the spellcaster. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Continue all the way to the west to find the chest Moraeulf was talking about. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Return in a day and Steelsoul's man will allow to pass. The legends tell of a boy named Pug who would become Master Magician. The upper level exit is in the southwest corner of the level. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. In a corridor to the northwest you will find Obkhar. Use the password 'VICTORY' to open it. Take one of them with you. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. The priestess will ask you to find some grain for them. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Speak to the Duke of Romney at the beginning of the third chapter. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. (Your defense will go up by more if you emphasize it.) Use the Key of Lineages you received from Calin to enter the ruins. Inside the barn are four Glazer's Guild Seals. Go north and inside the house you will find a Crystal Staff. Inside a woman will ask you to help her with her stable door. Continue all the way to the west to find the chest Moraeulf was talking about. Go south into the dead end and walk through the illusionary mountains to the west. Use this key to open most of the locked doors under Sethanon. Take all of them because you will need them to get out. McCannur Ban Dok will tell you the current situation in the forest. Return in a day and Steelsoul's man will allow to pass. He will release the barrier surrounding Pug. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. The exit to the mines is in the northwest corner of the mines. Use the two remaining Vapor Masks to jump into the river and escape the mines. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Decline his offer. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Give him one of your Vapor Masks so that he may escape. Continue south past Zun. Enter Dhatsavan's temple near the center of the island by the waterfall. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Enter it from the south by the mountains to avoid the pirates. He will tell you to ask someone named Isaac about the ruby. After you take a few steps, a dialog will start. He will tell you where the rift machine is located and how to destroy it. Continue along the road to the east and you will come across a house. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Your way will be blocked by one of Steelsoul's men, however. After you defeat the spellcaster return to the temple and the priestess will teach Owyn the spell of Hocho's Haven as thanks for defeating the spellcaster. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Cast Strength Drain on the Wind Elementals to defeat them. This is a subquest and the walkthrough for it is below. Beside the path you will see a moredhel box. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Return to Romney and report your success to the Duke. Eventually you will see a pass to the east. One of the houses has a map of the area. She will give you a Tuning Fork among other things. Use the Key of Lineages you received from Calin to enter the ruins. Inside a woman will ask you to help her with her stable door. He will tell you what he knows about the rift machine. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Go left and then north at the next fork. You will find the moredhel near a house south of Decamp on the Teeth. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. Return to the Temple of Dala to the west and give them the Sack of Grain. Use the key THORN to open one of the boxes and take the note that is inside. Continue through the ruins to reach Elvandar. The Naphtha Mines (Chapter 4) Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. You will find Pug in a house southeast of the ruins by the coast. Travel north past Romney and through Prank's Stone. He will tell you that the keep burned down. ). Continue east to the town of Lyton. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Head south. Take all of them because you will need them to get out. Return to the upper level. Go to Eggley to the west and use Nivek's key to unlock the shop. Enter Dhatsavan's temple near the center of the island by the waterfall. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. The Ghost of Jarel Lycrow (Chapter 2) Give him one of your Vapor Masks so that he may escape. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Enter the sewers below the city. He will reward you with 300 gold and a virtue key. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. Craig the Logger (Chapter 7) Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Visit Craig the logger in the south end of Dimwood. Put some spoiled rations in the chest by the field. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Use this key to open most of the locked doors under Sethanon. Return to the bridge and give the soldiers the password. Pug has left a another message in one of these. One of the houses has a map of the area. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Continue east past Highcastle. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. One of the houses has a map of the area. To the west you will find 3 Vapor Masks. Use the two remaining Vapor Masks to jump into the river and escape the mines. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Take the maps from inside. Arlie Steelsoul (Chapter 3) Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Krondor is the one leading South from the starting point (between Yabon and LaMut). Use the two remaining Vapor Masks to jump into the river and escape the mines. Return southeast and cross the bridge guarded by goblins. He will reward you with 300 gold and a virtue key. Follow the main road northwest until you reach the river. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. Chapter 9 - Mad Gods Rage Go southwest to Sloop and enter the Upturned Keg. Speak to the Duke of Romney at the beginning of the third chapter. Venutrier of Lan will capture you and throw you into the mines. Just behind the hill to the northwest you will find the moredhel boxes. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. The Stolen Ruby (Chapter 1) Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Return to Sarth and enter the cave below it. Take all of them because you will need them to get out. He will tell you that he used to be young but something sapped his energy in the woods to the east. Return to Romney and report your success to the Duke. Inside a woman will ask you to help her with her stable door. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Go back south the way you came and you will meet Duke Martin just south of where you started. He looks identical to James. The Temple of Dala (Chapter 3) Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Continue north and cross the next bridge to the west. Soon your party members will become sick. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The Naphtha Mines (Chapter 4) He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Make sure both Pug and Owyn learn the spell. Continue north and speak to the gods of Timirianya through the pillars. He will tell you where the Waani device is located. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. He will tell you what he knows about the rift machine. Continue north and speak to the gods of Timirianya through the pillars. To the west you will find 3 Vapor Masks. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Take all of them because you will need them to get out. You will be ambushed several times by Nighthawks along the way. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. Inside you will see a note from Squire Phillip who has taken the device. Stay on the east side of the river and go north. Go southwest past Harlech and Armengar to the Inclindel Pass. Inside you will see a note from Squire Phillip who has taken the device. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden.

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